Ember Guard
By 4everzer0 · High LevelsEdit deck
Deck
- Green Prototypes
1mana
5
- Destructobots
2mana
5
- Gifted Recruits
2mana
5
- Spare Dragonling
2mana
5
- Sparkly Kitties
2mana
5
- Unstable Build
2mana
5
- Wild Saberpaws
2mana
5
- Greengale Serpents
3mana
5
- Linked Golems
3mana
5
- Embers of Chaos
4mana
5
- Scrapped Planners
4mana
5
- Hearthguards
6mana
5
Statistics
This deck (level ~5.00) is made of 12 cards: 11 units, 1 structure, and 0 spell. It contains 6 different unit types.
Its average speed is 1.08 cell on play. Its average mana cost is 2.75. 9 cards can be played as the first player (8 of them moving the front line), 11 as the second player (10 of them moving the front line).
- Chances to spend all mana
- Chances to play all cards
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.
Light deck: This deck has an average mana cost of 2.75, which might be a little low. Consider including one or two more expensive cards to be able to power through long games.
Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.